MiniMax H3 vs Seedance 2.0 · AI video head-to-head
MiniMax H3 vs Seedance 2.0: who wins?
No head-to-head votes yetNot enough votes yet. We call a winner once these two have met in at least 5 blind duels. Judge duels to settle it.
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How these clips were made
The exact settings behind the clips at the top. Open models run on our own GPU in ComfyUI: download the workflow and render the same clip yourself.
- diffusion modelBF16minimax_h3_fl2va_bf16.safetensors
- text encoderBF16qwen3vl_32b_minimax_h3_bf16.safetensors
- VAEFP16minimax_h3_video_vae_fp16.safetensors
- VAEFP32minimax_h3_audio_vae_fp32.safetensors
- Sampler
- res_multistep
- Scheduler
- simple
- Steps
- 20
- CFG
- 1
- Seed
- 1232155288
- Size
- 1344×768
- Frames
- 124 @ 24 fps
- GPU
- NVIDIA RTX PRO 6000 Blackwell Workstation Edition · 96 GB
- Engine
- ComfyUI 84164fc · PyTorch 2.11.0+cu128
- Endpoint
seedance2- ratio
- 1920:1080
- duration
- 5
- audio
- false
Closed model: the prompt is sent as written, everything else is the provider's default.
Full prompt our open models got
The short prompt, expanded into a shot description (look, camera, timeline, sound) before rendering. Closed models expand prompts themselves, so they get the short one.
Gritty cinematic look, shot on 35mm anamorphic with warm firelight against cold blue dusk, muted palette of ember orange, charcoal smoke and steel grey, heavy atmospheric mood. A knight in dented, soot-streaked plate armour rides a dark horse down the main lane of a timber village. Thatched roofs blaze on both sides, flames licking through shattered window frames, and smoke rolls low across cobblestones slick with rain. Glowing embers drift upward and sideways through the air. Behind the rider, a broken wooden cart lies on its side and a church bell tower stands silhouetted against a streaked orange-violet sky. Camera: low-angle tracking shot at ground level, dolly moving alongside and slightly ahead of the horse, keeping the knight framed against the sky as the camera rises gently. Timeline: [0s-2s] The knight enters frame from the left, horse's hooves splashing through puddles, embers swirling past the lens. [2s-4s] The tracking shot holds steady as the burning houses slide by on both sides, sparks scattering across the frame. [4s-5s] The knight reaches the centre of the lane, head turning slowly toward the fire, smoke parting around him. Audio: crackling flames, distant roof timbers collapsing, hoofbeats on wet stone, creaking metal armour, low wind through the smoke. Realistic anatomy, consistent subject throughout, no text or subtitles.
| Spec | MiniMax H3 | Seedance 2.0 |
|---|---|---|
| Provider | MiniMax · open weights | ByteDance |
| Elo | 1055 | 982 |
| Win rate (all duels) | 65% | 0% |
| Max length | 5s | 10s |
| Resolution | 576p | 1080p |
| Native audio | Yes | No |
| Price | Free (our queue) | ≈ €0.60 per 5 s clip |
| Where to try | FrameFight free queue | Dreamina |
| Speed | ⚡⚡ | ⚡⚡⚡ |
Not enough votes yet to call a winner between MiniMax H3 and Seedance 2.0.
Pick MiniMax H3 if you need free, audio, readable text and don’t mind waiting in the free queue. Pick Seedance 2.0 if multi-shot, speed matter more.
Watch out: Seedance 2.0 is most often flagged for faces at distance; MiniMax H3 for 576p on our gpu.
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